Stargrunt and the Meaning of Minis

In other news, my flirtation with _Full Thrust_, and several recommendations from others, led me to borrow _Stargrunt_ from Inire. I'm not all that far into it, but I fear that this crazy "realism" thing they seem to be striving for is going to get in the way of what wargames are really about: little painted men blowing the hell out of each other. Optionally, stabbing each other with spiky bits. I fully appreciate that realism is very important to some people. And that most _real_ armies have chains of command. And that most _real_ soldiers would run right straight away from alien monstrosities from beyond death and space and time. And that tanks don't do that. But, dammit, I _like_ giant robots shaped like really mean humanoid cathedrals. I also like good, clean mecha design. (Not like most of our American muck.) Essentially, I'm a shameless devotee of style, even sometimes over substance. Of atmosphere over realism. And of clean game design, even when that sometimes ignores physics, or a half-century of military science.